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Blender MCP · Tools

The tools

102 tools grouped by area. Your AI client sees all of them: you only describe what you want. Below, what each area covers and a few of its tools.

Status & files

Blender's version, scene, mode and render engine; open and save .blend files; undo and redo; Blender's console messages.

Some of its tools:

blender_statusblender_openblender_saveblender_undoblender_console_logs

Scene & objects

List, create, rename, duplicate and delete objects; move, rotate and scale them; parents, visibility, shading, selection, modes and collections.

Some of its tools:

blender_scene_infoblender_object_createblender_object_set_transformblender_object_set_parentblender_collection_createblender_select

Modeling

Extrude, inset, bevel, subdivide and clean up meshes, add, apply and remove modifiers, unwrap UVs, and text, curves and Grease Pencil objects.

Some of its tools:

blender_mesh_extrudeblender_mesh_bevelblender_modifier_addblender_modifier_applyblender_uv_unwrapblender_curve_set

Materials & nodes

Create, assign and list materials; read and edit the node graphs of materials, geometry nodes, the compositor and the world, and their inputs.

Some of its tools:

blender_material_createblender_material_assignblender_node_tree_infoblender_node_addblender_node_linkblender_geonodes_setup

Lights & cameras

Lights, world lighting, camera settings and aiming, lighting presets (three-point, golden hour, studio, overcast, noir, night) and a ready-to-render studio in one call.

Some of its tools:

blender_light_setblender_world_setblender_camera_setblender_camera_aimblender_lighting_presetblender_quick_studio

Animation, rigging & physics

Frames and frame ranges, keyframes, drivers, constraints, armatures with automatic weights, physics, settling objects with a simulation, and turntables.

Some of its tools:

blender_keyframe_insertblender_set_frame_rangeblender_driver_addblender_constraint_addblender_armature_createblender_physics_dropblender_turntable

Render & output

Render settings, still images and animations, viewport captures, render passes, texture baking, compositor looks, and import/export (OBJ, FBX, glTF/GLB, STL, PLY, USD, Alembic and more).

Some of its tools:

blender_set_render_settingsblender_render_imageblender_render_animationblender_render_passesblender_bakeblender_compositor_presetblender_importblender_export

Procedural generators

Seeded generators that build terrain, rocks, scattering, buildings, city blocks, stairs, fences, trees, greebles, grass, pipes, crates, roads and cables.

Some of its tools:

blender_gen_terrainblender_gen_treeblender_gen_buildingblender_gen_cityblockblender_gen_roadblender_gen_scatter

Assets

Free CC0 materials and models from ambientCG, HDRIs and textures from Poly Haven, and loaders for files you already downloaded.

Some of its tools:

blender_ambientcg_searchblender_ambientcg_materialblender_ambientcg_modelblender_polyhaven_hdriblender_load_hdriblender_load_texture

For AI agents

What the running Blender can do, a search of its API and operators, measurements, pass/fail checks, before/after snapshots, and a node graph turned into reproducible code.

Some of its tools:

blender_capabilitiesblender_api_inspectblender_measureblender_assertblender_scene_snapshotblender_node_tree_to_python

Advanced

Run Python inside Blender, or any of its operators, for anything without a dedicated tool. Powerful: your AI client should ask you before doing anything irreversible.

Some of its tools:

blender_execute_pythonblender_operator_call

Without a valid license only blender_status, blender_capabilities answer, so you can check the connection first.